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- # ****************************************************************
- # Are there animation for each of the character
- # *****************************************************************
- #
- # CTYPE_TACTICAL 1
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_ASSULT 2
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 1 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_DEVASTATOR 3
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_TERMINATOR 4
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 0 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_APOTHECARY 5
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 1 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_TECHMARINE 6
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 1 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CHAPLAIN 7
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_LIBRARIAN 8
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CAPTAIN 9
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CHAOS_MARINE 10
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CHAOS_LORD 11
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CHAOS_CHAPLAIN 12
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CHAOS_SORCERER 13
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 1 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CHAOS_TERMINATOR 14
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 0 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_KHORNE_BERZERKER 15
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 1 # ANIM_ACTION_RUN 14
- 1 # ANIM_ACTION_CROUCH 15
- 1 # ANIM_ACTION_STAND 16
- 1 # ANIM_ACTION_S_READY 17
- 1 # ANIM_ACTION_S_UNREADY 18
- 1 # ANIM_ACTION_C_READY 19
- 1 # ANIM_ACTION_C_UNREADY 20
- 1 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 1 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 1 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_BLOOD_THIRSTER 16
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 0 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 1 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 1 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 1 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_BLOOD_LETTER 17
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 0 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 0 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 0 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 1 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_FLESH_HOUND 18
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 0 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 0 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 1 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_LORD_OF_CHANGE 19
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 0 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 0 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 0 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 1 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 1 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 1 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_FLAMER 20
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 0 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 0 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 1 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 1 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 1 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_PINK_HORROR 21
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 0 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 0 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 0 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 0 # ANIM_ACTION_STAB 26
- 1 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 0 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 1 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_BLUE_HORROR 22
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 0 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 0 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 0 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 0 # ANIM_ACTION_DRAW_MELEE 24
- 1 # ANIM_ACTION_SLASH 25
- 0 # ANIM_ACTION_STAB 26
- 0 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 0 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 1 # ANIM_ACTION_FROMWARP 35
- #
- # CTYPE_CHAOS_CULTIST 23
- #
- 1 # ANIM_ACTION_NONE 0
- 1 # ANIM_ACTION_ANIM 1
- 1 # ANIM_ACTION_WALK 2
- 0 # ANIM_ACTION_EXPLOSION 3
- 0 # ANIM_ACTION_PROJECTILE 4
- 0 # ANIM_ACTION_SMOKE 5
- 1 # ANIM_ACTION_S_SHOOT 6
- 1 # ANIM_ACTION_S_DEATH 7
- 1 # ANIM_ACTION_PAIN 8
- 0 # ANIM_ACTION_SPELLFX1 9
- 0 # ANIM_ACTION_SPELLFX2 10
- 0 # ANIM_ACTION_SPELLFX3 11
- 0 # ANIM_ACTION_SPELLFX4 12
- 0 # ANIM_ACTION_SPELLFX5 13
- 0 # ANIM_ACTION_RUN 14
- 0 # ANIM_ACTION_CROUCH 15
- 0 # ANIM_ACTION_STAND 16
- 0 # ANIM_ACTION_S_READY 17
- 0 # ANIM_ACTION_S_UNREADY 18
- 0 # ANIM_ACTION_C_READY 19
- 0 # ANIM_ACTION_C_UNREADY 20
- 0 # ANIM_ACTION_C_SHOOT 21
- 1 # ANIM_ACTION_S_GRENADE 22
- 0 # ANIM_ACTION_C_GRENADE 23
- 0 # ANIM_ACTION_DRAW_MELEE 24
- 0 # ANIM_ACTION_SLASH 25
- 0 # ANIM_ACTION_STAB 26
- 0 # ANIM_ACTION_BLOWN 27
- 0 # ANIM_ACTION_C_DEATH 28
- 0 # ANIM_ACTION_JUMP 29
- 0 # ANIM_ACTION_HEAL 30
- 0 # ANIM_ACTION_TECH_WORK 31
- 0 # ANIM_ACTION_CAST 32
- 1 # ANIM_ACTION_SHOOT 33
- 1 # ANIM_ACTION_DEATH 34
- 0 # ANIM_ACTION_FROMWARP 35
- #
-